Nox was my first group project, here I learned the value of communication, and how smooth work goes when you’re all on the same wavelength. My team had four artists and two programmers, I was one of the programmers. We used Unreal Engine 4, and as part of the assignment, the programmers could only use Unreal C++ if they chose to go with Unreal.
In this project, I handled the spiders (enemy), the save mechanic, camera and character movement. The game is available on itch.io.