I am a recent graduate in Master Game Technology from Breda University of Applied Sciences. My research focuses on merging Navmeshes from different agent radii into one. I specialize in Game AI, shaders, and graphics API integration.
Dutch (native)
English (fluent)
French (intermediate)
C/C++, C#, GLSL/HLSL, CMake, Vulkan, OpenGL
CLion, Visual Studio, P4V, Mercurial, Git, Jira, Trello, Unreal Engine, Unity
Addres: Beversesteenweg 421, 8800 Roeselare, West Flanders, Belgium
Phone: +32 (0) 483-45-29-52
Email: joran.vandenbroucke@hotmail.com
LinkedIn: /joran-vandenbroucke
GitHub: /joranvandenbroucke
Graphics Engineer Intern
Unity Technologies, Gent, Belgium
Feb 2022 - May 2022
Part of the Texture Team.
Provided a zero-day fix that the end user could apply to fix popping
textures
when streaming textures.
Student Summer Job Onsite IT Support
AZ Delta, Roeselare, Belgium
2019 - 2022
Updated and replaced PCs, monitors, and cables. Updated inventory.
Breda University of Applied Sciences
MSc, Master Game Technology
Breda, Netherlands
July 2024 (Expected Graduation)
Research on merging Navmeshes from different agent radii into one.
Howest University of Applied Sciences
Bachelor, Game Development
Kortrijk, Belgium
October 2022
I made NOX in a group project. Erasmus to Breda University of Applied
Sciences
and worked on Child of Lothian as the AI programmer.
Secondary School
Electricity Electronics
Kortrijk, Belgium
June 2018
I learned everything about electricity and hardware.
Minimum Distance Encoding for Recast Navmesh (Master Thesis)
A research thesis about merging Navmeshes into one.
Code to SVG
My first Zig project takes in a file with C++ code and returns an SVG file.
Balbino
C++ Game Engine, originally for school, is now a passion project.
FawnAlgebra
A C++ math library with lesser-used things like casing and statistics.
Programming
Learning new algorithms, updating to new standard versions, problem-solving.
Climbing
Bouldering and top rope.
Listening to Music
All genres.