Splintered

About

This is my first-year game project at Digital Arts and Entertainment, written in C++14, using a framework from the teachers that only opens a window and calls an Update function and a draw function. I used a Perlin noise for the above-ground area and I read out an image for the underground part. I made AI that wandered around for the above ground and a small dialogue system for all NPCs. For the underground place, I made the enemy walk in one direction until they hit a wall or a drop, then they turn around. If the enemy sees you they will charge at you. The weapons the player uses depends on their belief in God, there is also a health bar that regens.